Thursday, May 3, 2012

Day 16


What a bad day. I don't really know what's going on. It's no Day 7, but easily the worst since.

I guess today's lesson is that it's not your losses that defeat you. Some people around me were getting burned out on things and I know quite a bit about that. You lose all the time. Every single thing you do has something about it that goes wrong. I lose all the time in this program. In fact, if I'm doing it right, I should be losing half the time. But I'm not often defeated. Today I was.

But I'm not burnt out. That happens when you're totally defeated; when you've lost the war. Today was a bloody battle, and they usualy are. They're supposed to be. That's how you win. I think I might take tomorrow off, and come back on Saturday. Hopefully by then I'll be able to take back what was lost today. The only thing that can cure burnout is victory, which again is not just a win. Victory is a win with teeth. Something you were worried about losing. Something you fought for.

Just remember that heroes aren't the ones that never lost. They're the ones who were never defeated.


Feeling good. A little itchy still, but I'm all set. Let's see what week 4 is like.

Right off the bat, there's no 3D Cube. Instead there's Space Whack. Also, Sorter has been replaced with the classic Stabilizer.


My usual starters are not on here, so let's see what Space Whack is about.

I like how I MUST hit these creatures on the head. That was made absolutely clear.

Ok. I'm not going to pretend or joke about how space gory that was. I'll just get distracted. But good lord, they squish like rotten alien tomatoes.

So yes that was pretty fun.

I'm not really getting it on the grid. I feel kind of tired, and it is a little earlier than I normally start. But I've been up for a couple hours already. I think I'm still a little groggy for some reason.

You know it's bad when you go to take a deep breath and it comes out as a yawn.

I think I'm going to finish the grid, take a shower and come back.

Yup. Not great at all.


Ok, I'm back. I feel quite a bit better, but I do a lot of thinking in the shower and I'm going to have to push out the ideas I was working on there. None of them are really worth keeping, anyway.

Wow I really sucked on Stabilizer. For the first time, I'm not even on the board.

And I'm also sucking on rotating grid. Losing count, having no idea where the last dot was, things like that. I can knuckle down for a couple, but that only lasts a little while. Today is just not a good day somehow.

Well I was able to regroup and come back pretty well on that one.

Onto input panel. Sometimes I'll have one so nailed (and I even say it outloud) that when I go to enter it I'm already thinking about the next number and skip it when I put it in.

Today has just been frustrating. I'm trying not to just "yeah whatever" and dump through them. It's just such a slog for some reason.

Oh awesome. I just wrote that inspiring stuff at the top then I came back and started kicking ass. and suddenly BAM


Looks like they've got some problems on their side. I really don't feel like calling, but I guess I will.

And just as I got through, it loads!

Yay! Even got my positve score for that last one!

Even ended at the top of data room, but still not that pleased with it.

Not terrible on blind input. Almost done.

One of the interesting things about the asteroids game is that I generally unfocus and look at the middle of the screen. This is not what I've been doing with a lot of the others. It also seems to take less rehersal than, say, the grid.

There is certainly less to ignore. I'm never tempted to click on something that isn't an asteroid. Again the whole concept of negative and positive space which is the difference between the cube and the 3d grid.